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Virtual Worlds: Live Beyond the Real
Virtual world is no longer about socializing using 3D animated avatars or chatting only; it has evolved into a serious business medium. We take a close look at the opportunities for enterprises and the key benefits
Rahul Sah and Saurangshu Kanunjna
Saturday, April 05, 2008
The word 'Virtual,' has had a great impact on the IT industry. Virtualization
has opened up new vistas for the IT industry and solved many a problem. Now is
the time to go beyond platform or resource virtualization and look toward
something totally different, a Virtual World. A world where everything is as
real as you can get, just that it exists on virtual space. Virtual worlds are
computer–based simulated environments where people can interact via 3D avatars.
These avatars could be textual or two dimensional, but the most common and
interesting ones are 3D Avatars. Virtual worlds are modeled in such a manner
that they replicate real life in virtual space. While creating them, people take
the liberty of adding elements as per their fantasies. In one of the most
popular examples of virtual world, called 'Second Life,' people can fly from one
place to the other; which by any stretch of imagination is not possible in real
life. So even though this experience is very close to the world we live in,
still at the end of the day it's only virtual and can be defined and modified by
people as per their will and fancies.
Another platform for social networking?
Social Networking has been in news for some time now. Orkut and Facebook
have revolutionized the way we use Internet, and redefined interaction via web.
Social Networking has become so popular that even enterprises have realized the
importance of some of the features on offer in these sites and many of them have
integrated these features on their portals. But the time has come to look a
little further and take social networking to a new horizon. Virtual worlds have
opened up that new horizon for people, where static pictures have been replaced
by animated avatars. Even though virtual reality has been in existence since a
long time, it recently hogged the limelight with sites such as Second Life
getting popular. So like Orkut and Facebook, are sites such as Second Life also
about social networking? Even though it is a strong factor resulting in the
popularity of these sites, there are other better opportunities to be explored
in this field. For eg, the opportunity to have your own house designed the way
you want it, to earn money by playing games and using the money to buy property
in a virtual world. You could also explore the opportunity to open your own
office and showcase your solutions to the rest of the world. Similarly,
opportunity to make a presentation to the outside world or even get a job in one
of the MNCs by entering their office and being interviewed in virtual space.

How does a virtual world work?
Whenever a user tries to explore a simulated world, the virtual world
software instigates him to manipulate the different elements of the modeled
world and thus experience telepresence. The simulated world may have rules based
on the real world or some hybrid fantasy. These rules could be anything ranging
from gravity, topography, locomotion, real time action, communication etc.
Communication amongst users could be via texts, visual gestures, voice or
through touch. To use a virtual world environment, one needs to install client
software on his system that already has a high-end graphics processor. Some
virtual world software don't require any kind of installation and can be
accessed via web, however, such kind of applications consume a lot of bandwidth.
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| In Second Life, avatars can be
customized to reflect the personality of the users |
Cyberpunk and Snow Crash
These two names form the backbone of virtual world. Both are a work of
fiction and helped build the base for Virtual World. Cyberpunk is a science
fiction that focuses on high-end technology and features advanced applications
of cybernetics coupled with a degree of breakdown or radical change in social
order. Snow Crash falls in a similar category and is part of the same fiction
from where Metaverse came into existence. It describes the vision behind the
current work on fully immersive 3D virtual space. Metaverse portrays an
environment where humans interact as avatars with each other and with software
agents, both socially and economically. So, in cyber space it replicates the
real world without its physical limitation. Snow Crash is a unique usage
scenario for Metaverse and shows how it can be implemented, used or how it acts
as an interface with or compliments the real world.
Second Life: The secret behind its success
Second Life is a name that has become the face of virtual world and has
revolutionized the way people interact using Internet. Like other virtual worlds
it has been inspired by the Cyberpunk literary movement and Snow Crush. Linden
Research Inc, commonly referred as Linden Labs, is the developer of the notion
called Second life and hence the currency used in Second life is called Linden
Dollar.
Using a downloadable client program, called 'Second Life Viewer,' users
within second life, commonly referred to as 'residents' can interact with each
other through motion avatars, hence providing an advance level of social
networking combined with general experience of a Metaverse. Residents can
explore, meet other residents, socialize, participate in group activities,
create and trade items.
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| Enterprises can use virtual
worlds for holding meetings and conferences apart from just using it for
social networking |
Why Second Life has become more famous than any other virtual world is
difficult to answer. It could very well be a much hyped promotion of the site or
due to the Metaverse they have created. It could also be due to the fact that
they haven't kept it limited to social networking and have allowed enterprises
to leverage maximum benefits out of the virtual environment. They've opened up a
new horizon for enterprises to explore and help them to grow their business and
decide strategies based on the feedback of residents. Add to it the simplicity
and user friendliness of the site, and you have a hot property in the virtual
world. Second Life does have a strong competitor in IMVU, There, Active Worlds,
Kaneva, etc which are making their presence felt in the international market
slow and steadily. But what most of these sites lack is the variety of features
that Second Life has to offer, and the lack of an exciting environment such as
Metaverse. They only cater to either 3D chatting or socializing, whereas Second
Life provides much more avenues within virtual world, those which can be
implemented in real life too. Second Life has a touch of real life in it, which
others lack. It would be interesting to see if any of these sites can provide
the same facilities as provided by Second Life, but as of now Second Life
remains the de-facto standard of virtual worlds.
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